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Synthetic-and-mesh
Imported
Men's Cross-Training Shoes
Workout/Cushioning
All Black
  
Hugues Hoppe   [pronunciation]
Principal Scientist, Google Inc.
Email: hhopkk@list.com pe@gmail.com

New

Check out this GitHub repository with C++ source code and demos for many of my 1992-1998 SIGGRAPH papers.

See my notes for using math in Microsoft Word, including this cheat sheet.

Demos
Fast computation of seamless video loops.
This tool quickly computes a 5-second looping video from a non-looping input video. Demo (v1.0 2015-10-25; v1.1 2015-11-12)

New Balance Men Men Comfort s MX624v2 Casual Comfort Training Shoe Balance Black fbd7aab - isbook.website

Automated video looping with progressive dynamism.
Tool to extract a 5-second looping video from a non-looping input video. Also a viewer application to enable both interactive control over the level of dynamism of the output video, as well as manual editing of which regions are animated or static. Demo (v1.0 2013-11-21; v2.0 2014-03-28)
Cliplets: Juxtaposing still and dynamic imagery.
This tool creates cinemagraphs and more general spatiotemporal compositions from ordinary handheld video. project page demo
Freeform vector graphics.
Interactive authoring system that builds on thin-plate splines to enable a richer class of vector graphics. The user sketches a variety of curves and points to intuitively control color interpolation within the resulting image. (This demo runs best on a fast multicore CPU.) Demo (v1.0 2011-10-03)
Random-access vector graphics.
Antialiased vector graphics rendered on arbitrary surfaces or under arbitrary deformations. We create a coarse lattice in which each cell contains a variable-length encoding of the graphics primitives that overlap it. These cell-specialized encodings are interpreted at runtime within a pixel shader. Demo (v1.0 2008-06-13; v1.1 2014-09-02 bug fixes)
Rendering of terrains using geometry clipmaps.
Terrain rendering using a set of nested regular grids. The terrain is either incrementally decompressed from a compact in-memory representation or synthesized on the fly as a user navigates within an infinite landscape. Demo (v1.0 2006-03-28) Publications
See also all abstracts and hindsights, ACM author profile, Google Scholar, Semantic Scholar, Microsoft Academic.
Gradient-domain processing within a texture atlas.
Fabian Prada, Misha Kazhdan, Ming Chuang, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH) 37(4), 2018.
Fast processing of surface signals directly in texture domain, avoiding resampling.
An adaptive multigrid solver for applications in computer graphics.
Misha Kazhdan, Hugues Hoppe.
Computer Graphics Forum, 2018.
General-purpose adaptive finite-elements multigrid solver in arbitrary dimension.
Montage4D: Interactive seamless fusion of multiview video textures.
Ruofei Du, Ming Chuang, Wayne Chang, Hugues Hoppe, Amitabh Varshney.
Symposium on Interactive 3D Graphics and Games (I3D), 2018.
Temporally coherent seamless stitching of multi-view textures.
Gigapixel panorama video loops.
Mingming He, Jing Liao, Pedro Sander, Hugues Hoppe.
ACM Trans. Graphics, 37(1), 2018. (Presented at SIGGRAPH 2018.)
Spatiotemporally consistent looping panorama merged from 2D grid of videos.
Spatiotemporal atlas parameterization for evolving meshes.
Fabian Prada, Misha Kazhdan, Ming Chuang, Alvaro Collet, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH) 36(4), 2017.
Tracked mesh with sparse incremental changes in connectivity and texture map.
Motion graphs for unstructured textured meshes.
Fabian Prada, Misha Kazhdan, Ming Chuang, Alvaro Collet, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH), 35(4), 2016.
Automatic smooth transitions between similar meshes in a scanned sequence.
New controls for combining images in correspondence.
Jing Liao, Diego Nehab, Hugues Hoppe, Pedro Sander.
IEEE Trans. Vis. Comput. Graphics, 22(7), 2016. (Presented at I3D 2016.)
Multiscale edge-aware melding of geometry and shape from two images.
Fast computation of seamless video loops.
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Jing Liao, Mark Finch, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH Asia), 34(6), 2015.
High-quality looping video generated in nearly real-time.
High-quality streamable free-viewpoint video.
Alvaro Collet, Ming Chuang, Pat Sweeney, Don Gillett, Dennis Evseev, David Calabrese, Hugues Hoppe, Adam Kirk, Steve Sullivan.
ACM Trans. Graphics (SIGGRAPH), 34(4), 2015.
Multimodal reconstruction of tracked textured meshes.
Semi-automated video morphing.
Jing Liao, Rodolfo Lima, Diego Nehab, Hugues Hoppe, Pedro Sander.
Eurographics Symposium on Rendering, 2014.
Transition across two videos using optimized spatiotemporal alignment.
Automating image morphing using structural similarity on a halfway domain.
Jing Liao, Rodolfo Lima, Diego Nehab, Hugues Hoppe, Pedro Sander, Jinhui Yu.
ACM Trans. Graphics, 33(5), 2014. (Presented at SIGGRAPH 2014.)
Fast optimization to align intricate shapes using little interactive guidance.
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A fresh look at generalized sampling.
Diego Nehab, Hugues Hoppe.
Foundations and Trends in Computer Graphics and Vision, 8(1), 2014.
Extension of recent signal-processing techniques to graphics filtering.
Slazenger Mens Classic Trainers Authentic Lace up Sports Shoes Pumps White/Navy New Balance Men s MID626v2 Work Training Shoe Black , Nike Womens Free Transform Flyknit GRAND PURPLE/WHITE-HYPER VIOLET-TOTAL CRIMSON , Reebok Men s Trainflex 2.0 Sneaker Paynes Grey/Black/Skull Grey , Converse Chuck Taylor All Star Seasonal Color Hi Red GREATLACES Yellow w/Black Yellow Jacket Kevlar (R) proTOUGH(TM) Boot Shoelaces 2 Pair Pack Yellow Black MT-onemix Women Men Awesome 3-in-1 Lightweight Athletic Rome Sneaker Shoes Light Green InterestPrint Women s Jogging Casual Comfort Running Shoes Skulls Flowers Multi 2 , Adidas Performance Men s Mat Wizard.3 Wrestling Shoes Royal/White/Grey , PANAM Classic Tennis Shoe | Handcrafted Zapatillas | Hecho En México Since 1962 Diamante Negro Hi-top , Skechers Men s Flex Advantage 2.0 Gurn Fashion Sneaker Black/White , Fila Men s Disruptor SE Training Shoe Triple White , New Balance Women s 711v3 Heather Cross Trainer Pigment/Vivid Cobalt Under Armour Women s Charged 24/7 Mid NM Steel (035)/Overcast Gray Nike Women s Flex Trainer 5 Shoe White/Elemental Rose/Barely Rose , Drew Shoe Men s Aaron Oxford Black Leather/Nylon , PUMA Men s Ignite Dual Shift Cross-Trainer Shoe Blue Danube/True Blue , Converse Chuck Taylor All Star Seasonal Color Hi Navy Altra HIIT XT Men s Cross-Training Shoe Black Reebok Women s Esoterra DMX Lite Track Shoe Smoky Orchid/Sour Melon/Whisper Grey , Skechers Sport Men s Men s Verse Flashpoint Oxford Black , New Balance Women s 822v3 Training Shoe Black/Silver , Vibram Men s V-Train Cross-Trainer Shoe Black/Green , Under Armour Men s Kick Sprint Spike White (100)/Black LALO Women s Grinder (Desert, 8.5) - , PUMA Suede Platform Elem Women s Casual Shoes Wine Tasting/Wine Tasting/Wine Tasting PUMA Women s Fierce Core Cross-Trainer Shoe Nrgy Peach-puma Black Skechers Men s Larson Norven Oxford Gray Under Armour Women s Street Precision Slip On Color Blocked Opal Blue/Blue Drift/Chicago Blue
ALDO Women s Castlerock Slide Sandal Black Miscellaneous , Loeffler Randall Women s CASPAR Strappy (Leather) Slide Sandal Black , Inkach Womens Wedges Sandals - Fashion Summer Sandals Chunky Heel Flip-Flops Slippers Heeled Shoes Black , caviens Water Shoes Lightweight Unisex Quick Drying Super Breathable Mesh Slip-on Shoes Black , Converse Chuck Taylor All Star Core Hi Black Monochrome Cambridge Select Men s Slip-On Mesh Quick Dry Drawstring Stretch Elastic Lace Non-Slip Water Shoe Black/Royal VIFUUR Water Sports Shoes Barefoot Quick-Dry Aqua Yoga Socks Slip-on for Men Women Kids Starryblue , Georgia GB00133 Mid Calf Boot Barracuda Gold Anjoy Unisex Swim Shoes Water Beach Barefoot Quick-Dry Sports Aqua Socks for Men Women Green KEESKY Girls Canvas Ballet Shoes Split-Sole Slippers Dance Shoes (Toddler/Little Kid/Big Kid/Women) , Abby 7012 Dance Shoes for Women Latin Tango Cha-Cha Swing Ballroom Party Wedding Sudue Sole 2IN Low Heel T-bar Colsed Toe PU , Dan Women s El Paso Leather Boot Tan , Birkenstock Women s Mayari Birko-Flor Sandal White , Stetson Women s Reagan Work Boot Brown , Helly Hansen Women s Veierland 2 Rain Boot Storm Green/Ebony/Light , MVE Shoes Women s Chunky Med Heel Clogs- Faux Saude Studded Platform Mule- Back Strap Comfort Shoe Brown*r SR Max Geneva Women s Slip Resistant Clog Black , Vibram Men s KSO Evo Cross Training Shoe Black/Red XYD Women Casual Pointed Toe Slip on Kitten Heel Suede Dress Pumps Shoes with Bows Dim Gray , Latasa Women s Platform High Heels Pull on Knee High Dress Boots Black , Under Armour Men s Speed Tire Ascent Low Cardinal (600)/Rhino Gray , Show Shine Women s Fashion Platform High Heel Tall Riding Boots Black , DailyShoes Women s Quilted Round Toe Combat Rider Knee High With Side Pocket Wine adidas Men s adicross III Golf Shoe Midgrey/R.wh/Dark Cinder Cambridge Select Women s Closed Round Toe Packable Stretch Slip-On Ballet Flat Black Pu Cambridge Select Women s Closed Round Toe Ankle Strap Buckled Crisscross Ballet Flat Black Nbpu , Mofri Women s Trendy Studded Rivets Round Toe Low Top Stacked Medium Block Heel Lace up Oxfords Shoes Black , Latasa Women s Fashion Platform Slip on Skate Shoes, Comfort Loafers Brown Arcopedico Women s Ls Brown Starry Night DC Women s Villain SE Slip-on Skate Shoe Black/White/Black ,
Automated video looping with progressive dynamism.
Zicheng Liao, Neel Joshi, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH), 32(4), 2013.
Representation for seamlessly looping video with controllable level of dynamism.
Screened Poisson surface reconstruction.
Michael Kazhdan, Hugues Hoppe.
ACM Trans. Graphics, 32(3), 2013. (Presented at SIGGRAPH 2013.)
Improved geometric fidelity and linear-complexity adaptive hierarchical solver.
Cliplets: Juxtaposing still and dynamic imagery.
Neel Joshi, Sisil Mehta, Steven Drucker, Eric Stollnitz, Hugues Hoppe, Matt Uyttendaele, Michael Cohen.
Symposium on User Interface Software and Technology (UIST) 2012. (Best Paper Award)
Cinemagraphs and more general spatiotemporal compositions from handheld video.
A subdivision-based representation for vector image editing.
Zicheng Liao, Hugues Hoppe, David Forsyth, Yizhou Yu.
IEEE Trans. Vis. Comput. Graphics, 18(11), Nov. 2012. (Presented at I3D 2013.)
(Spotlight Paper)
Piecewise-smooth subdivision for representing and manipulating images.
Freeform vector graphics with controlled thin-plate splines.
Mark Finch, John Snyder, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH Asia), 30(6), 2011.
Rich set of curve and point controls for intuitive and expressive color interpolation.
GPU-efficient recursive filtering and summed-area tables.
Diego Nehab, André Maximo, Rodolfo Lima, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH Asia), 30(6), 2011.
Efficient overlapped computation of successive recursive filters on 2D images.
Image-space bidirectional scene reprojection.
Lei Yang, Yu-Chiu Tse, Pedro Sander, Jason Lawrence, Diego Nehab, Hugues Hoppe, Clara Wilkins.
ACM Trans. Graphics (SIGGRAPH Asia), 30(6), 2011.
Real-time temporal upsampling through image-based reprojection of adjacent frames.
Real-time classification of dance gestures from skeleton animation.
Michalis Raptis, Darko Kirovski, Hugues Hoppe.
Symposium on Computer Animation 2011. (Honorable Mention)
Recognition of Kinect motions using robust, low-dimensional feature vectors.
Antialiasing recovery.
Lei Yang, Pedro Sander, Jason Lawrence, Hugues Hoppe.
ACM Trans. Graphics, 30(3), 2011. (Presented at SIGGRAPH 2011.)
Fast removal of jaggies introduced by many nonlinear image processing operations.
Optimizing continuity in multiscale imagery.
Charles Han, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH Asia), 29(6), 2010.
Visually continuous mipmap pyramid spanning differing coarse- and fine-scale images.
Metric-aware processing of spherical imagery.
Michael Kazhdan, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH Asia), 29(6), 2010.
Adaptively discretized equirectangular map for accurate spherical processing.
Seamless montage for texturing models.
Ran Gal, Yonatan Wexler, Eyal Ofek, Hugues Hoppe, Daniel Cohen-Or.
Computer Graphics Forum (Eurographics), 29(2), 479-486, 2010.
Optimized alignment and merging of photographs for texturing approximate geometry.
Distributed gradient-domain processing of planar and spherical images.
Michael Kazhdan, Dinoj Surendran, Hugues Hoppe.
ACM Trans. Graphics, 29(2), 14, 2010. (Presented at SIGGRAPH 2010.)
Spherical gradient-domain processing on a Terapixel sky.
Amortized supersampling.
Lei Yang, Diego Nehab, Pedro Sander, Pitchaya Sitthi-amorn, Jason Lawrence, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH Asia), 28(5), 2009.
Adaptive reuse of pixels from previous frames for high-quality antialiasing.
Parallel Poisson surface reconstruction.
Matthew Bolitho, Michael Kazhdan, Randal Burns, Hugues Hoppe.
International Symposium on Visual Computing 2009.
Parallelization of Poisson reconstruction using domain decomposition.
Parallel view-dependent level-of-detail control.
Liang Hu, Pedro Sander, Hugues Hoppe.
IEEE Trans. Vis. Comput. Graphics, 16(5), 2010.
Extended journal version with applications.
Parallel view-dependent refinement of progressive meshes.
Liang Hu, Pedro Sander, Hugues Hoppe.
Symposium on Interactive 3D Graphics and Games (I3D) 2009, 169-176.
Selective refinement of irregular mesh hierarchy using GPU streaming passes.
Efficient traversal of mesh edges using adjacency primitives.
Pedro Sander, Diego Nehab, Eden Chlamtac, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH Asia), 27(5), 2008.
Fast rendering of shadow volumes, silhouettes, and motion blur.
Random-access rendering of general vector graphics.
Diego Nehab, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH Asia), 27(5), 2008.
GPU rendering of vector art over surfaces using cell-specialized descriptions.
Factoring repeated content within and among images.
Huamin Wang, Yonatan Wexler, Eyal Ofek, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH), 27(3), 2008.
Megatexture encoded by indirecting into an optimized epitome image.
Streaming multigrid for gradient-domain operations on large images.
Michael Kazhdan, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH), 27(3), 2008.
Perform k multigrid V-cycles in just k-1 streaming passes over the data.
Multi-view stereo for community photo collections.
Michael Goesele, Noah Snavely, Brian Curless, Hugues Hoppe, Steven Seitz.
IEEE International Conference on Computer Vision (ICCV) 2007.
Detailed 3D models reconstructed from crawled Internet images.
Design of tangent vector fields.
Matthew Fisher, Peter Schröder, Mathieu Desbrun, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH), 26(3), 2007.
Interactive control of direction fields for real-time surface texture synthesis.
Compressed random-access trees for spatially coherent data.
Sylvain Lefebvre, Hugues Hoppe.
Symposium on Rendering 2007.
Efficient representation of coherent image data such as lightmaps and alpha mattes.
web page

New Balance Men Men Comfort s MX624v2 Casual Comfort Training Shoe Balance Black fbd7aab - isbook.website

paper ...
Unconstrained isosurface extraction on arbitrary octrees.
Michael Kazhdan, Allison Klein, Ketan Dalal, Hugues Hoppe.
Symposium on Geometry Processing 2007.
Highly adaptable watertight surface from an unconstrained octree.
Multi-level streaming for out-of-core surface reconstruction.
Matthew Bolitho, Michael Kazhdan, Randal Burns, Hugues Hoppe.
Symposium on Geometry Processing 2007.
Out-of-core solution of huge Poisson system to reconstruct 3D scans.
Poisson surface reconstruction.
Michael Kazhdan, Matthew Bolitho, Hugues Hoppe.
Symposium on Geometry Processing 2006, 61-70.
Reconstruction that considers all points at once for resilience to data noise.
Perfect spatial hashing.
Sylvain Lefebvre, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH), 25(3), 2006.
Sparse spatial data packed into a dense table using a simple collision-free map.
Appearance-space texture synthesis.
Sylvain Lefebvre, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH), 25(3), 2006.
Improved synthesis quality and efficiency by pre-transforming the exemplar.
Parallel controllable texture synthesis.
Sylvain Lefebvre, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH), 24(3), 2005.
Parallel synthesis of infinite deterministic content, with intuitive user controls.
Fast exact and approximate geodesics on meshes.
Vitaly Surazhsky, Tatiana Surazhsky, Danil Kirsanov, Steven Gortler, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH), 24(3), 2005.
Efficient computation of shortest paths and distances on triangle meshes.
Terrain rendering using GPU-based geometry clipmaps.
Arul Asirvatham, Hugues Hoppe.
GPU Gems 2, M. Pharr and R. Fernando, eds., Addison-Wesley, March 2005.
Real-time terrain rendering with all data processing on the GPU.
Geometry clipmaps: Terrain rendering using nested regular grids.
Frank Losasso, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH), 23(3), 2004.
New terrain data structure enabling real-time decompression and synthesis.
Digital photography with flash and no-flash image pairs.
Georg Petschnigg, Maneesh Agrawala, Hugues Hoppe. Richard Szeliski, Michael Cohen, Kentaro Toyama.
ACM Trans. Graphics (SIGGRAPH), 23(3), 2004.
Combining detail of a flash image with ambient lighting of a non-flash image.
Inter-surface mapping.
John Schreiner, Arul Asirvatham, Emil Praun, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH), 23(3), 2004.
Automatic creation of low-distortion parametrizations between meshes.
Removing excess topology from isosurfaces.
Zoë Wood, Hugues Hoppe, Mathieu Desbrun, Peter Schröder.
ACM Trans. Graphics, 23(2), April 2004, 190-208.
Repair of tiny topological handles in scanned surface models.
Signal-specialized parameterization for piecewise linear reconstruction.
Geetika Tewari, John Snyder, Pedro Sander, Steven Gortler, Hugues Hoppe.
Symposium on Geometry Processing 2004, 57-66.
Optimizing texture coordinates based on nonlinearity of texture content.
Consistent spherical parameterization.
Arul Asirvatham, Emil Praun, Hugues Hoppe.
Computer Graphics and Geometric Modeling (CGGM) 2005 Workshop.
Low-distortion mapping between genus-zero shapes.
Shape compression using spherical geometry images.
Hugues Hoppe, Emil Praun.
MINGLE 2003 Workshop. In Advances in Multiresolution for Geometric Modelling, N. Dodgson, M. Floater, M. Sabin (eds.), Springer-Verlag, 27-46.
Concise shape description exploiting 2D image compression techniques.
Smooth geometry images.
Frank Losasso, Hugues Hoppe, Scott Schaefer, Joe Warren.
Symposium on Geometry Processing 2003, 138-145.
Subdivision and displacement of genus-zero mesh realized as GPU image processing.
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Spherical parametrization and remeshing.
Emil Praun, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH), 22(3), 2003.
Robust mapping of a surface onto a sphere, allowing 2D-grid resampling.
Multi-chart geometry images.
Pedro Sander, Zoë Wood, Steven Gortler, John Snyder, Hugues Hoppe.
Symposium on Geometry Processing 2003, 146-155.
Surface shape represented using an atlas of charts within a regular grid.
Geometry videos: A new representation for 3D animations.
Hector Briceño, Pedro Sander, Leonard McMillan, Steven Gortler, Hugues Hoppe.
Symposium on Computer Animation 2003, 136-146.
3D animated shape represented as a geometry-image volume.
Geometry images.
Xianfeng Gu, Steven Gortler, Hugues Hoppe.
ACM Trans. Graphics (SIGGRAPH), 21(3), 2002.
Connectivity-free resampling of an arbitrary shape into a regular 2D grid.
Signal-specialized parametrization.
Pedro Sander, Steven Gortler, John Snyder, Hugues Hoppe.
Eurographics Workshop on Rendering 2002, 87-100.
Optimization of texture coordinates for accurate representation of given content.
Texture mapping progressive meshes.
Pedro Sander, John Snyder, Steven Gortler, Hugues Hoppe.
ACM SIGGRAPH 2001 Proceedings, 409-416.
Texture atlas compatible across levels of detail, and parameterization stretch.
Fine tone control in hardware hatching.
Matthew Webb, Emil Praun, Adam Finkelstein, Hugues Hoppe.
Symposium on Non-Photorealistic Animation and Rendering (NPAR) 2002, 53-58.
Crisper rendering of illumination-modulated ink strokes.
Real-time hatching.
Emil Praun, Hugues Hoppe, Matthew Webb, Adam Finkelstein.
ACM SIGGRAPH 2001 Proceedings, 581-586.
Fast nonphotorealistic rendering using precomputed tonal art maps.
Real-time fur over arbitrary surfaces.
Jed Lengyel, Emil Praun, Adam Finkelstein, Hugues Hoppe.
Symposium on Interactive 3D Graphics (I3D) 2001, 227-232.
Rendering of shells and fins over general meshes.
Lapped textures.
Emil Praun, Adam Finkelstein, Hugues Hoppe.
ACM SIGGRAPH 2000 Proceedings, 465-470.
Texture synthesis over arbitrary surfaces.
Displaced subdivision surfaces.
Aaron Lee, Henry Moreton, Hugues Hoppe.
ACM SIGGRAPH 2000 Proceedings, 85-94.
Automatic conversion of detailed mesh to displaced surface, and its benefits.
Discontinuity edge overdraw.
Pedro Sander, Hugues Hoppe, John Snyder, Steven Gortler.
Symposium on Interactive 3D Graphics (I3D) 2001, 167-174.
Antialiased edges rendered along silhouettes to remove spatiotemporal jaggies.
Silhouette clipping.
Pedro Sander, Xianfeng Gu, Steven Gortler, Hugues Hoppe, John Snyder.
ACM SIGGRAPH 2000 Proceedings, 327-334.
Efficient computation of mesh silhouette, used to clip coarse geometry.
Fitness & Cross-Training
Silhouette mapping.
Xianfeng Gu, Steven Gortler, Hugues Hoppe, Leonard McMillan, Benedict Brown, Abraham Stone.
Technical Report TR-1-99, Dept. of Computer Science, Harvard University, March 1999.
Interpolation among a sparse set of precomputed object silhouettes.
Efficient minimization of new quadric metric for simplifying meshes with appearance attributes.
Hugues Hoppe, Steve Marschner.
Microsoft Research Technical Report MSR-TR-2000-64, June 2000.
Fast solution of quadric metric exploiting its sub-block structure.
New quadric metric for simplifying meshes with appearance attributes.
Hugues Hoppe.
IEEE Visualization 1999 Conference, 59-66.
Efficient simplification metric designed around correspondence in 3D space.
Optimization of mesh locality for transparent vertex caching.
Hugues Hoppe.
ACM SIGGRAPH 1999 Proceedings, 269-276.
Face reordering for efficient GPU vertex cache, advocating a FIFO policy.
Robust mesh watermarking.
Emil Praun, Hugues Hoppe, Adam Finkelstein.
ACM SIGGRAPH 1999 Proceedings, 69-76.
Imperceptible low-frequency shape perturbations resilient to remeshing.
View-based rendering: Visualizing real objects from scanned range and color data.
Kari Pulli, Michael Cohen, Tom Duchamp, Hugues Hoppe, Linda Shapiro, Werner Stuetzle.
Eurographics Workshop on Rendering 1997, 23-34.
Blending of textured depth meshes using soft z-buffering.
Robust meshes from multiple range maps.
Kari Pulli, Tom Duchamp, Hugues Hoppe, John McDonald, Linda Shapiro, Werner Stuetzle.
Intnl. Conf. on Recent Advances in 3-D Digital Imaging and Modeling, May 1997.
Robust surface reconstruction using interval analysis over volumetric octree.
Efficient implementation of progressive meshes.
Hugues Hoppe.
Computers & Graphics, 22(1), 1998, 27-36.
Progressive mesh data structures compatible with GPU vertex buffers.
Smooth view-dependent level-of-detail control and its application to terrain rendering.
Hugues Hoppe.
IEEE Visualization 1998 Conference, 35-42.
Visually smooth adaptation of mesh refinement using cascaded temporal geomorphs.
View-dependent refinement of progressive meshes.
Hugues Hoppe.
ACM SIGGRAPH 1997 Proceedings, 189-198.
Lossless multiresolution structure for incremental local refinement/coarsening.
Progressive simplicial complexes.
Jovan Popovic, Hugues Hoppe.
ACM SIGGRAPH 1997 Proceedings, 217-224.
Progressive encoding of both topology and geometry.
Progressive meshes.
Hugues Hoppe.
ACM SIGGRAPH 1996 Proceedings, 99-108.
Efficient, lossless, continuous-resolution representation of surface triangulations.
Automatic reconstruction of B-spline surfaces of arbitrary topological type.
Matthias Eck, Hugues Hoppe.
ACM SIGGRAPH 1996 Proceedings, 325-334.
Fully automatic creation of B-spline patch network from 3D point cloud.
Multiresolution analysis of arbitrary meshes.
Matthias Eck, Tony DeRose, Tom Duchamp, Hugues Hoppe, Michael Lounsbery, Werner Stuetzle.
ACM SIGGRAPH 1995 Proceedings, 173-182.
Semi-regular remeshing for wavelet-based representation of surfaces.
Surface reconstruction from unorganized points (PhD Thesis).
Hugues Hoppe.
Department of Computer Science and Engineering, University of Washington, June 1994.
Robust surface topology and optimized geometry from scanned 3D points.
Piecewise smooth surface reconstruction.
Hugues Hoppe, Tony DeRose, Tom Duchamp, Michael Halstead, Hubert Jin, John McDonald, Jean Schweitzer, Werner Stuetzle.
ACM SIGGRAPH 1994 Proceedings, 295-302.
Subdivision surfaces with sharp features, and their automatic creation by data fitting.
Mesh optimization.
Hugues Hoppe, Tony DeRose, Tom Duchamp, John McDonald, Werner Stuetzle.
ACM SIGGRAPH 1993 Proceedings, 19-26.
Traversing the space of triangle meshes to optimize model fidelity and conciseness.
Surface reconstruction from unorganized points.
Hugues Hoppe, Tony DeRose, Tom Duchamp, John McDonald, Werner Stuetzle.
ACM SIGGRAPH 1992 Proceedings, 71-78.
Signed-distance field estimated from a set of unoriented noisy points.
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Talks
Automating image/video morphing and looping.
Interactive 3D Graphics and Games (I3D) 2015.
Looping videos.
Eurographics 2013.
Processing large-scale imagery.
Pacific Graphics 2010.
Exploring new graphics data structures designed for GPU parallelism.
UIUC, March 2009.
Poisson surface reconstruction and its applications.
Symposium on Solid and Physical Modeling 2008.
Geometry images: Sampling surfaces on regular grids.
Symposium on Geometry Processing 2004.
Irregular to completely regular meshing in computer graphics.
International Meshing Roundtable 2002.
Academic background Professional service
  • Technical papers chair, SIGGRAPH 2011.
  • Editor-in-chief, ACM Transactions on Graphics, 2009-2011.
  • Associate editor, ACM Transactions on Graphics, 2003-2008.
  • Editorial board, Foundations and Trends in Computer Graphics and Vision, 2004-present.
  • Founding co-chair, Symposium on Geometry Processing 2003.
  • Co-chair, Eurographics 2004.
  • SIGGRAPH papers advisory group, 2014-2019.
  • Papers advisory board, SIGGRAPH 2010, 2012, 2014.
  • Papers advisory board, SIGGRAPH Asia 2011, 2015.
  • Papers area coordinator, SIGGRAPH, 2007, 2008.
  • Papers sort, SIGGRAPH Asia, 2014.
  • Papers committee, SIGGRAPH, 1998, 1999, 2002, 2004, 2005, 2007, 2008, 2010, 2013, 2015.
  • Papers committee, SIGGRAPH Asia, 2009, 2010.
  • Papers committee, Symposium on Interactive 3D Graphics, 1999.
  • Papers committee, Symposium on Interactive 3D Graphics and Games, 2007, 2008, 2009.
  • Papers committee, Graphics Interface, 1999.
  • Papers committee, IEEE Visualization, 1999, 2002.
  • Papers committee, Eurographics, 2000, 2001, 2014, 2015.
  • Papers committee, Shape Modeling International, 2004, 2009.
  • Papers committee, Symposium on Geometry Processing, 2004, 2005, 2006, 2007, 2008, 2009.
  • Papers committee, Pacific Graphics, 2006.
  • Papers committee, SIAM Conference on Geometric and Physical Modeling, 2013.
  • Organizing committee, SIAM Conference on Geometric Design 1999.
  • Papers committee, Symposium on 3D Data Processing, Visualization and Transmission, 2008.
  • Technical sketches jury, SIGGRAPH 2000.
Miscellaneous

Previously I was a Principal Researcher and managed the Computer Graphics Group at Microsoft Research.

I received the 2004 ACM SIGGRAPH Computer Graphics Achievement Award (citation), became an ACM Fellow in 2011, and an IEEE Fellow in 2017.

My interests include traveling, bicycling, hiking, trekking, and all good things from Belgium (Gueuze beer, Côte d'Or chocolate, Leonidas pralines, mussels, waffles from Liège, spéculoos cookies).

Here is my official Microsoft picture.

See my notes on using Microsoft Word to write technical papers.

One of my favorite music albums is Branduardi Canta Yeats by Angelo Branduardi (though I don't speak Italian). My favorite comics artist is François Bourgeon (in French).